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United StatesUnits, Weapons & Strategy

Technology and air power: Abrams tanks, Apache gunships, Javelin teams, Reaper drone strikes and Tomahawk missiles.

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01

How to play this nation

The United States wins with technology and the air. Apache gunships hunt tanks, Javelin teams out-range enemy armor and the Reaper drone strike picks off key targets. Units cost a little more, so keep them alive: veteran Abrams and Apaches are worth far more than fresh ones. Finish with a Tomahawk salvo on the enemy base.

02

Units

Armored D9 Dozer

Armored D9 Dozer

Light armor

Constructs base structures.

Cost
$1,000
Health
500
Speed
11
HEMTT Supply Truck

HEMTT Supply Truck

Light armor

Hauls supplies from supply fields to your depot.

Cost
$600
Health
400
Speed
15
US Army Rifleman

US Army Rifleman

InfantryGround

M4 carbine infantry.

Cost
$225
Health
120
Speed
6
Range
34m
Firepower
30
Javelin Team

Javelin Team

InfantryGround & air

Fire-and-forget anti-tank missiles. Extra range and damage vs armor.

Cost
$300
Health
110
Speed
6
Range
48m
Firepower
31
Engineer

Engineer

Infantry

Captures oil derricks and enemy structures.

Cost
$400
Health
90
Speed
6
Barrett Sniper

Barrett Sniper

InfantryGround

.50 cal anti-materiel rifle. Long range.

Cost
$600
Health
100
Speed
5
Range
78m
Firepower
40
Humvee

Humvee

Light armorGround & air

Fast scout with .50 cal M2 machine gun.

Cost
$575
Health
260
Speed
20
Range
36m
Firepower
56
M1A2 Abrams

M1A2 Abrams

Heavy armorGround

Main battle tank with depleted-uranium armor. Tough and accurate.

Cost
$1,000
Health
572
Speed
12
Range
46m
Firepower
36
M-SHORAD

M-SHORAD

Light armorGround & air

Short-range air defense. Shreds aircraft.

Cost
$800
Health
380
Speed
13
Range
60m
Firepower
114
M109A7 Paladin

M109A7 Paladin

Light armorGround

Self-propelled 155mm howitzer.

Cost
$1,250
Health
340
Speed
10
Range
150m
Firepower
27
AH-64 Apache

AH-64 Apache

AircraftGround

Attack helicopter with Hellfire missiles. Lethal vs armor.

Cost
$1,575
Health
420
Speed
24
Range
48m
Firepower
165
03

General powers

MQ-9 Reaper Strike

MQ-9 Reaper Strike

Precision missiles on a target.

Cooldown
110s
Radius
8m
82nd Airborne Drop

82nd Airborne Drop

Drops 6 riflemen and 2 rocket troopers.

Cooldown
160s
Radius
12m
Tomahawk Salvo

Tomahawk Salvo

Superweapon

Eight cruise missiles devastate an area.

Cooldown
270s
Radius
32m
04

Buildings

Command HQ

Command HQ

Heart of your base. Builds dozers.

Cost
$2,000
Power
+5
Power Plant

Power Plant

Generates +10 power.

Cost
$600
Power
+10
Barracks

Barracks

Trains infantry.

Cost
$500
Power
-1
Supply Depot

Supply Depot

Supply drop-off. Builds trucks. Comes with one truck.

Cost
$1,500
Power
-1
War Factory

War Factory

Builds vehicles.

Cost
$2,000
Power
-2
Army Airfield

Army Airfield

Builds and services gunships.

Cost
$1,500
Power
-2
Guard Tower

Guard Tower

Defensive gun emplacement.

Cost
$800
Power
-1
Range
52m
Bunker Cannon

Bunker Cannon

Heavy anti-armor bunker.

Cost
$1,100
Power
-2
Range
56m
SAM Site

SAM Site

Anti-air missiles. Can intercept some projectiles.

Cost
$900
Power
-2
Range
85m
Pentagon Uplink

Pentagon Uplink

Unlocks advanced units and general powers.

Cost
$2,500
Power
-3
Tomahawk Launch Site

Tomahawk Launch Site

Superweapon: cruise missile salvo.

Cost
$5,000
Power
-6
05

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