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IsraelUnits, Weapons & Strategy

Layered defense and elite forces: Merkava tanks with Trophy protection, Namer APCs, Iron Dome, Spike missiles and F-35I air strikes.

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01

How to play this nation

Israel is the hardest nation to break. Iron Dome intercepts rockets, missiles and shells, the Merkava's Trophy system protects it from anti-tank fire and the Namer carries infantry safely to the front. Turtle up, let the enemy waste its fire on your defenses, then counter-attack with F-35I strikes and the Jericho missile.

02

Units

Caterpillar D9 Dozer

Caterpillar D9 Dozer

Light armor

Constructs base structures.

Cost
$1,000
Health
747
Speed
11
IDF Supply Truck

IDF Supply Truck

Light armor

Hauls supplies from supply fields to your depot.

Cost
$600
Health
460
Speed
15
Golani Infantry

Golani Infantry

InfantryGround

Elite Tavor-armed infantry.

Cost
$225
Health
145
Speed
6
Range
34m
Firepower
30
Spike Team

Spike Team

InfantryGround & air

Spike-LR guided missiles. Long range.

Cost
$325
Health
126
Speed
6
Range
50m
Firepower
27
Engineer

Engineer

Infantry

Captures oil derricks and enemy structures.

Cost
$425
Health
103
Speed
6
IDF Sniper

IDF Sniper

InfantryGround

Long-range marksman.

Cost
$625
Health
115
Speed
5
Range
70m
Firepower
40
Zeev Jeep

Zeev Jeep

Light armorGround & air

Fast armored scout with machine gun.

Cost
$600
Health
299
Speed
20
Range
36m
Firepower
56
Merkava Mk.4

Merkava Mk.4

Heavy armorGround

Heavy tank with Trophy active protection that shoots down incoming rockets and missiles.

Cost
$1,000
Health
628
Speed
12
Range
46m
Firepower
34
Namer APC

Namer APC

Heavy armorGround & air

Most heavily armored APC in the world.

Cost
$875
Health
644
Speed
14
Range
40m
Firepower
93
Machbet AA

Machbet AA

Light armorGround & air

Anti-aircraft vehicle.

Cost
$825
Health
437
Speed
13
Range
60m
Firepower
114
M109 Doher

M109 Doher

Light armorGround

Self-propelled 155mm howitzer.

Cost
$1,325
Health
391
Speed
10
Range
150m
Firepower
27
Iron Dome Battery

Iron Dome Battery

Light armorAir

Shoots down rockets, shells and missiles. Also anti-air.

Cost
$1,550
Health
437
Speed
12
Range
85m
Firepower
75
03

General powers

F-35I Adir Air Strike

F-35I Adir Air Strike

Fighter jets carpet-bomb a target.

Cooldown
140s
Radius
14m
Field Repair

Field Repair

Fully repairs friendly units in an area.

Cooldown
100s
Radius
28m
Jericho Missile Strike

Jericho Missile Strike

Superweapon

Four heavy ballistic warheads hit with pinpoint accuracy.

Cooldown
270s
Radius
30m
04

Buildings

Command HQ

Command HQ

Heart of your base. Builds dozers.

Cost
$2,000
Power
+5
Power Plant

Power Plant

Generates +10 power.

Cost
$600
Power
+10
Barracks

Barracks

Trains infantry.

Cost
$500
Power
-1
Supply Depot

Supply Depot

Supply drop-off. Builds trucks. Comes with one truck.

Cost
$1,500
Power
-1
War Factory

War Factory

Builds vehicles.

Cost
$2,000
Power
-2
Guard Tower

Guard Tower

Defensive gun emplacement.

Cost
$800
Power
-1
Range
52m
Bunker Cannon

Bunker Cannon

Heavy anti-armor bunker.

Cost
$1,100
Power
-2
Range
56m
SAM Site

SAM Site

Anti-air missiles. Can intercept some projectiles.

Cost
$900
Power
-2
Range
85m
Kirya Command Uplink

Kirya Command Uplink

Unlocks advanced units and general powers.

Cost
$2,500
Power
-3
Jericho Missile Silo

Jericho Missile Silo

Superweapon: precision ballistic missile strike.

Cost
$5,000
Power
-6
05

Nations

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